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README.mdown |
README.mdown
Warfare
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- | - Arcane-Supremacy | Increases Max Magicka by 26 per stage. Backstabber | Increases your Critical Damage done by 3% per stage against enemies you are flanking. Battle-Mastery | Increases your chance to apply a Martial status effect by 30% per stage. Biting-Aura | Increases your damage done with area of effect attacks by 2% per stage. Blessed | Increases your Healing Done by 1% per stage. Bulwark | While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900. Cleansing-Revival | Healing a target under 25% Health removes all harmful effects from them. This effect can occur once every 24 seconds. Cutting-Defense | You deal 200 Magic Damage to attackers whenever they damage you with a Direct Damage attack within 7 meters. Deadly-Aim | Increase your damage done with single target attacks by 2% per stage. Duelists-Rebuff | Reduces your damage taken by single target attacks by 2% per stage. Eldritch-Insight | Grants 260 Max Magicka per stage. Elemental-Aegis | Reduces the damage you take from Magical attacks by 1% per stage. Affects Magic, Flame, Frost, and Shock Damage. Endless-Endurance | Increases your Max Stamina by 26 per stage. Enduring-Resolve | Reduces your damage taken by damage over time attacks by 2% per stage. Fighting-Finesse | Increases your Critical Damage and Critical Healing done by 2% per stage. Flawless-Ritual | Increases your chance to apply a Magical status effect by 30% per stage. Focused-Mending | Increases your Healing Done with single target heals by 2% per stage. Foresight | After you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%. Hardy | Reduces the damage you take from Martial attacks by 1% per stage. Affects Physical, Poison, Disease, and Bleed Damage. Last-Stand | When you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds. Mighty | Grants 100 Weapon and Spell Damage to Martial attacks. Affects Physical, Poison, Disease, and Bleed Damage. Occult-Overload | Whenever you kill an enemy under the effect of a status effect, they violently explode for 2000 Oblivion Damage per stage to all other enemies in a 4 meter radius. Piercing | Grants 350 Offensive Penetration per stage. Precision | Grants 160 Critical Chance per stage. Preparation | Reduces your damage taken from non-player attacks by 2% per stage. Quick-Recovery | Increases your Healing Taken by 1% per stage. Reaving-Blows | When you deal Direct Damage you heal for 7% of the damage done. Reinforced | When you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds. Rejuvenator | Grants 33 Weapon and Spell Damage to your healing abilities per stage. Resilience | Grants 132 Critical Resistance per stage. Riposte | When you block an attack from an enemy within 7 meters, you deal 4800 Physical Damage back to the attacker. This effect can occur once every 5 seconds. Soothing-Tide | Increases your Healing Done by area of effect heals by 2% per stage. Swift-Renewal | Increases your Healing Done with healing over time effects by 2% per stage. Thaumaturge | Increases your damage done with damage over time effects by 2% per stage. Tireless-Discipline | Grants 260 Max Stamina per stage. Unassailable | Reduces your damage taken by area of effect attacks by 2% per stage. Untamed-Aggression | Increases your Weapon and Spell Damage by 3 per stage. War-Mage | Grants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost, and Shock Damage. Wrathful-Strikes | Grants 33 Weapon and Spell Damage to your damaging abilities per stage.
Extended-Might
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- | - Piercing | Grants 350 Offensive Penetration per stage. Flawless-Ritual | Increases your chance to apply a Magical status effect by 30% per stage. Battle-Mastery | Increases your chance to apply a Martial status effect by 30% per stage. War-Mage | Grants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost, and Shock Damage. Mighty | Grants 100 Weapon and Spell Damage to Martial attacks. Affects Physical, Poison, Disease, and Bleed Damage.
Staving-Death
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- | - Resilience | Grants 132 Critical Resistance per stage. Preparation | Reduces your damage taken from non-player attacks by 2% per stage. Elemental-Aegis | Reduces the damage you take from Magical attacks by 1% per stage. Affects Magic, Flame, Frost, and Shock Damage. Hardy | Reduces the damage you take from Martial attacks by 1% per stage. Affects Physical, Poison, Disease, and Bleed Damage. Quick-Recovery | Increases your Healing Taken by 1% per stage.
Fitness
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- | - Arcane-Alacrity | While under the effects of a damage shield your dodge roll costs 160 less stamina per stage. Bashing-Brutality | Increases your Bash damage by 60 per stage. Bastion | Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage. Bloody-Renewal | Restore 300 Stamina per stage, whenever you kill an enemy. Boundless-Vitality | Grants 28 Max Health per stage. Defiance | Reduces the cost of Break Free by 110 Stamina per stage. Expert-Evasion | Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for 30 seconds. Fortification | Increases the amount of damage you can block by 2% per stage. Hardened | Increases the duration of Crowd Control Immunity by 3% per stage. Hasty | Increases your movement speed when Sprinting by 2% per stage. Heros-Vigor | Grants 280 Max Health per stage. Ironclad | Grants 34.6 Armor per stage. Juggernaut | While under the effects of Crowd Control Immunity, you take 2% less damage per stage. Mystic-Tenacity | Reduces the duration of Elemental Status Effects applied to you by 5% per stage. Nimble-Protector | Increases your Movement Speed while Bracing by 3% per stage. On-Guard | While under the effects of Crowd Control Immunity, increases the amount of damage you block by 2% per stage. Peace-of-Mind | Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage. Piercing-Gaze | Increases your Stealth Detection by 1 meter per stage. Rejuvenation | Grants 3 Health, Magicka, and Stamina Recovery per stage. Rousing-Speed | Reduces the cost of Sprint by 50 Stamina per stage, while under the effects of Crowd Control Immunity. Savage-Defense | Reduces the cost of Bash by 45 Stamina per stage. Shield-Master | Reduces the cost of your damage shield abilities by 2% per stage. Siphoning-Spells | Restore 300 Magicka per stage, whenever you kill an enemy. Slippery | When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds. Spirit-Mastery | Decreases the time it takes to resurrect an ally by 33%. Sprinter | Reduces the cost of Sprint by 20 Stamina per stage. Strategic-Reserve | Gain 30 Health Recovery for every 10 Ultimate you have. Survival-Instincts | While afflicted with a Status Effect, your core combat skills cost 5% less per stage. Tempered-Soul | Return to life after resurrection with 5% more resources per stage. Tireless-Guardian | Reduces the cost of Block by 20 Stamina per stage. Tumbling | Reduces the cost of Roll Dodge by 120 Stamina per stage. Unchained | When you use Break Free, the cost of your next Stamina ability used within 5 seconds is reduced by 11% per stage.
Craft
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Anglers-Instincts | Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses. Breakfall | Reduces your fall damage taken by 7% per stage. Cutpurses-Art | Increases the chance to get higher-quality loot when pickpocketing. Fade-Away | Escaping from a Guard wipes 25% of your current Heat, but not Bounty. Fleet-Phantom | Reduces the Movement Speed penalty of Sneak by 5% per stage. Fortunes-Favor | Increases the amount of gold you find in treasure chests and safeboxes by 10% per stage. Friends-in-Low-Places | Removes 1000 gold from your bounty once per day when committing a crime where bounty is added. You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold. Gifted-Rider | Increases your Mount Speed by 2% per stage. Gilded-Fingers | Increases your gold gained by 2% per stage. Homemaker | You have a 10% chance to find a second furnishing plan whenever you find a furnishing plan in the world. Infamous | Increases the value of fenced items by 25%. Inspiration-Boost | Increases your crafting inspiration gained by 10% per stage. Liquid-Efficiency | Whenever you use a potion or poison you have a 10% chance to not consume it. Master-Gatherer | Reduces the time it takes to harvest by 10% per stage. Meticulous-Disassembly | Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials. Out-of-Sight | Reduces the radius you can be detected while Sneaking by 1 meter per stage. Plentiful-Harvest | You have a 10% chance to gain double the yield from normal resource nodes per stage. Professional-Upkeep | Reduces the cost of repairing your armor by 1% per stage. Rationer | Adds 10 minutes to the duration of any eaten food or drink per stage. Reel-Technique | Decreases the time it take for a fish to bite by 25%. Shadowstrike | When you kill an enemy with Blade of Woe, you become invisible for 5 seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe. Soul-Reservoir | When you resurrect yourself or another player you have a 33% chance to not consume a Soul Gem. Steadfast-Enchantment | Your Weapon Enchants decay 20% slower per stage. Steeds-Blessing | Increases your out of combat Movement Speed by .4% per stage. Sustaining-Shadows | Reduces the cost of Sneak by 1% per stage. Treasure-Hunter | Increase the quality of items you find in treasure chests. Wanderer | Reduces the cost of Wayshrine usage by 10% per stage. War-Mount | Improves your mastery with mounts, removing all mount Stamina costs outside of combat.